Computer Games Game Reviews Gaming

Life is Strange Game Review

Life is Strange is a Choice and Consequence game by Don’t Nod Entertainment. The game auto-saves at checkpoints but if you want to revise decisions your character has the ability to rewind time to select different options and change the outcome. It’s almost as if you had the ability to reload in ‘real life,’ except you have to endure the really slow rewind-time animation every single time. At least you get to skip dialogue after you’ve heard it once but not before, so replaying Life is Strange is a repetitive experience as the cut-scenes are incredibly long. In fact probably more of the game is cut-scenes than actual game-play.

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D&D Tips: Role-Playing Your ‘Dump’ STAT

When you roll a low stat, if possible, you dump it in a skill your character hardly ever uses and should those skill checks come up let more capable party members make those rolls. But, that’s you, the PLAYER, thinking that way. Is your character going to think the same way? That’s part of their life and character, not some STAT.

I’m talking about Role Play, of course, and how to make your character more fleshed out and memorable. Personally I’m rather perverse and have been known to lower stats because I had a strong character concept.

D&D tips roleplaying your dump stat

A ‘perfect’ character who is good at everything is actually quite boring. Characters are often more memorable for character flaws. Think about the tales you tell around the gaming table. It’s usually about the Epic Fails isn’t it? So the occasional klutz is no bad thing, and the game is balanced for it so it should never be necessary to power-game your way though.

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Always Sometimes Monsters Game Review

Always Sometimes Monsters by Vagabond Dog is a choice and consequence RPG. It’s built in RPG Maker so has an old School, JRPG look to it and is very light-weight with simple controls.

Always Sometimes Monsters Epic Fail Review (7)

The Character creation is interesting. You don’t realise you are creating your character (although I guess I’ve kind of clued you in, huh?) but are instead asked to recruit a writer. So I picked the guy who (from the dialogue) seemed like to best. The Writer is then asked to introduce their Significant Other so the Player picks them. I once again chose based off the dialogue, therefore ending up with this Emo-looking Dude as my main character and a sharp-looking Black guy as their SO. I named them Adam and Wayne. In theory I could have gone back and had another go (often I will pick a character that looks like me) but I liked the random element of generating characters this way so I stuck with my gay interracial couple. And I did get the impression that my choice of characters had a subtle consequence on how my character was treated. The developers didn’t just seem to pay lip-service to diversity but that it actually mattered that we were LGBT, and that my characters partner was a POC.

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Dreamfall: Chapters Game Review

Dreamfall: Chapters is an episodic game adventure game by Red Thread Games. It is very story-driven with a choice-and-consequence system, and these two things are certainly it’s main selling points because they are its best features.

dreamfall-chapters-epic-fail-review (21)

I enjoyed Dreamfall: Chapters mainly for the story but the game was inconsistently built which made it a bit of a pig in places. Some areas were polished whilst others were not. So if this review seems a little bit bi-polar (excuse the use of the term) it’s because that is what the game is: at times wonderful and at times terrible depending on what section you are in.

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The Book of Unwritten Tales Game Review

The Book of Unwritten Tales is a Point and Click adventure game, not an RPG. To quote the trailer: “Story! Puzzles! Humour! … It’s not about muscles, it’s about brains. Players use their heads. They have to unravel mysteries and solve riddles; it’s an enthralling adventure… you can’t even die.” It’s wonderful to find a game that understands the genre so much.

Book of Unwritten Tales Review

The Book of Unwritten Tales will give a nostalgic glow to old-schoolers and is a great introduction to adventure games. It is reminiscent of classics like Monkey Island & Simon the Sorcerer except with modern graphics and less obscure puzzles. It is suitable for children and whilst some of the puzzles may be a little obvious there are definitely head-scratchers as well. The thing that makes the puzzles ‘easier’ than others in the genre I could mention is that they are more straight-forward and logical, rather than ridiculous and obtuse, which is not bad thing. Out of the three listed: Story, Puzzles and Humour the latter two are definitely the strongest elements of the game, the first the weakest. But two out of three ain’t bad.