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Phineus: Magician for Hire Interview – Part 2

The Phineus: Magician for Hire interview with Barry Linck continues…

Click here if you’ve yet to read the Phinius: Magician for Hire Interview – Part 1.

Q6: Has being a Role-play Gamer helped you with creating stories for Phineus: Magician for Hire?

Yes, definitely. As well as my theater and film background.

Role-playing has gotten me to think as a character, act as a character would act. Being a DM, helped me create worlds, tell stories and create conflict in the stories.

In addition, all the monsters, magic, and Myth are right in there. I know most of the stuff in , say, the Monster Manual, is based on mythology. That said, the various gaming manuals itemize and describe the characters so succinctly that they sort of become my go to Beast-encyclopedia.

There have been stories I’ve done directly lifted from advesntures I’ve played with my game versions of Phin and Sara. I’ve even created a RPG around Phineus, with the help of my friend, John Burris. I’m even working on a second edition.

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Blog Webcomic Interviews Webcomics

Prepare to Die Interview – Part 1

Michael Dellheim, creator of the RPG webcomic Prepare to Die takes the hot seat.

What’s your webcomic Prepare to Die about?

In the simplest terms, “Prepare to Die” is a webcomic about three tabletop roleplayers who somehow get sucked into their own gaming campaign. Inside the game we find a world that was created by Mike, the Game Master, for his two friends Bill and Manda to play in… however the world they enter isn’t exactly the way that it should be, and over time the details of the original campaign continue to change.

Prepare to Die. Get it? 'Cos it's a die...

As the plot progresses, the story is also about the NPCs native to the campaign and how they deal with the changing world around them.

I think of it a little like ‘Alice in Wonderland’ but with more puns and geek references than true madness.

Prepare To Die’s art style appears to be a collage of techniques. How do you create the comic?

When developing the style of the comic, I created what I call a “puppet” in PhotoShop, which is essentially a poseable figure made of different body parts created in layers and grouped in folders which are then colored and shaded using Layer Styles. That way, whenever I move or rotate a body part to pose one of my puppets, PhotoShop will automatically create the bevels and shading for the overall figure for me on the fly. When the pose looks right, I then save out a “sprite” and move a copy out into the main strip scene. The addition of edited photographic backgrounds, special effects for light and shadows, and text bubbles complete a comic.