Okay this is hilarious and I had to share it. What happens when Siri runs a D&D game? It turns out Siri is the worst GM ever!
Taversia, author and artist for the Vampire webcomic Wayward Fall, takes the hot seat.
Q1. What’s your webcomic ‘Wayward Fall’ about?
A1. Over the course of the past couple of years that Wayward Fall has been online, its storyline has continued to unravel and evolve. I first began the comic with my co-writer, AntiType, in Autumn/Winter of 2008 (it was a transitional period; the first pages were created on Black Friday, the day after Thanksgiving. But the comic itself did not go live until December 17th). It centres around a vampire, Vigana, who grew up in the Dark Ages, now reawakened in the modern era, in an urban underground society. She fell in with the mob, operating the fictitious city of Wayward Falls, and soon came in to working for them as a hit-woman. It outlines her inner struggles, coming to terms with the trials and tribulations of her rather unfortunate life. Although there are many comedic elements within the comic, at its core, Wayward Fall is an ongoing romantic tragedy with a strong fantasy/sci-fi theme. There are also subtle religious undertones abound. As the story continues to develop, it will gradually become much darker. Furthermore, not any one character is safe from at some point, facing destruction at the discretion of the writers (currently, just me).
The Gamers is an Independently produced comedy by Dead Gentleman Productions, and focuses on a group of student role-play gamers (I can confidently say they are playing Dungeons & Dragons – I recognise the books). It fully embraces the concept of this being a game and interchanges between the game-world and the real-world, which adds much of its humour. The Gamers succeeds in accurately showing what the experience of gaming is like: to the outside viewer just a bunch of nerds sitting around a table, but once you enter that imaginative world you see it is much more, and a ton of fun!
The Movie is very much carried by its humour, the plot itself isn’t very robust being a basic defeat the villain, rescue the Princess cliché but nonetheless serves as a good vehicle. Likewise the characters are very stereotypical but that’s okay because it’s what the movie is making fun of.
After the atrocity of Dungeons & Dragons the Movie it’s doubtful whether any sequel ever had lower expectations than this. Fortunately things could only get better. Wrath of the Dragon God could not be more different from its predecessor, and it’s gratifying to see criticism being used constructively.
Set in Ismer a century on the city is unrecognisable, but Damodar, the blue-lipped henchman (minus the blue lips) and only recurring character (played by Bruce Payne), plans to destroy it. It seems Jeremy Irons cursed him with undeath (justification for blue lips if ever I heard one) so Damodar, seeking revenge, locks him in a room with the first movie playing on a continual loop recovers the magical Orb of Thingamabob to awaken the sleeping Dragon God.
I’m starting to believe that Dungeons & Dragons is to film what Macbeth is to Theatre: cursed. Invoke the name and you spell disaster. Perhaps you’ve seen the 80’s cartoon series or Dragons of Autumn Twilight? They were bad, to be sure, but this is worse – far worse than you can possibly imagine. Which, believe it or not, is sort of it’s charm; it keeps you watching with morbid fascination to see just how bad bad can get.
The movie’s tag-line was ‘This is no game,’ and truer words were never spoken. The classic role-play game is only conspicuous in it’s absence from the production that bears it’s name. A few scant elements were incorporated from the source matter, but those inaccurately, so what was intended as fan service comes across as a kick in the teeth.