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Prepare to Die Interview – Part 2

The Prepare to Die interview with Michael Dellheim continues, now on the subject of the WAGON Webcomic Battle Card Game.

Click here if you haven’t read the Prepare to Die Interview – Part 1

Do you have any hidden talents?

Oh I have many hidden talents, like… um… actually I can’t think of anything specific. Maybe my hidden talent is the ability to pull things out of nowhere when people least expect it of me. My talents are so hidden that I don’t even know I have them half the time! Like a magician! Or a ninja!! A Ninja Magician!!!

… yeah I’m not buying it either.

Wagon Webcomic Battle Card GameIn fact you’ve invented your own card game! What is WAGON: Webcomic Battle and how is it played?

THAT is a long question to answer, but here’s the general idea…

The World Alliance of Geeks Online Network (W.A.G.O.N.) was established as an organization that supports independent creative websites across the internet. WAGON Webcomic Battle is a collectable cardgame created to help promote and support the content of webcomics in particular, though we do have a few cards that have come in from other sources of Geekdom.

Using creator-submitted artwork we create cards that translate the essence of a comic’s characters and plot elements into a form that can interact with the cards from other webcomics on the battlefield. This fight of course isn’t just for the fighters… sword-wielding psychos, mad scientists, and even angry videogame playing geeks can all contribute to the battle in their own unique ways. I dare say there ISN’T a comic that we couldn’t somehow integrate into the game system.

Categories
Blog Webcomic Interviews Webcomics

Prepare to Die Interview – Part 1

Michael Dellheim, creator of the RPG webcomic Prepare to Die takes the hot seat.

What’s your webcomic Prepare to Die about?

In the simplest terms, “Prepare to Die” is a webcomic about three tabletop roleplayers who somehow get sucked into their own gaming campaign. Inside the game we find a world that was created by Mike, the Game Master, for his two friends Bill and Manda to play in… however the world they enter isn’t exactly the way that it should be, and over time the details of the original campaign continue to change.

Prepare to Die. Get it? 'Cos it's a die...

As the plot progresses, the story is also about the NPCs native to the campaign and how they deal with the changing world around them.

I think of it a little like ‘Alice in Wonderland’ but with more puns and geek references than true madness.

Prepare To Die’s art style appears to be a collage of techniques. How do you create the comic?

When developing the style of the comic, I created what I call a “puppet” in PhotoShop, which is essentially a poseable figure made of different body parts created in layers and grouped in folders which are then colored and shaded using Layer Styles. That way, whenever I move or rotate a body part to pose one of my puppets, PhotoShop will automatically create the bevels and shading for the overall figure for me on the fly. When the pose looks right, I then save out a “sprite” and move a copy out into the main strip scene. The addition of edited photographic backgrounds, special effects for light and shadows, and text bubbles complete a comic.