
Life is Strange is a Choice and Consequence game by Don’t Nod Entertainment. The game auto-saves at checkpoints but if you want to revise decisions your character has the ability to rewind time to select different options and change the outcome. It’s almost as if you had the ability to reload in ‘real life,’ except you have to endure the really slow rewind-time animation every single time. At least you get to skip dialogue after you’ve heard it once but not before, so replaying Life is Strange is a repetitive experience as the cut-scenes are incredibly long. In fact probably more of the game is cut-scenes than actual game-play.







Patchwork is a 2-Player tile-laying Board Game. It consists of a game track with counters, two 9-by-9 grids (one for each player) and different shaped tiles or ‘patches’ that players must place within their grid to create their ‘patchwork.’ There’s a small jigsaw element in that players can only place tiles that will fit, and there is a bonus for being the first to create a perfectly filled 7-by-7 square. There are also Buttons which are the currency and each player starts with five; these are used to buy patches. Each patch costs buttons and ‘time’ – how far forward the player must advance on the game track. The game ends when both players are at the end of the track. Some patches have buttons attached which makes them very valuable because they pay out that amount of buttons each time the player passes a button symbol on the game track – and whoever has the most buttons wins!